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Awesome Vulkan Awesome

A curated list of awesome Vulkan libraries, debuggers and resources. Inspired by awesome-opengl and other awesome-... stuff.

  • Hardware Support
  • SDK
  • IHV Document
  • Tutorial
  • Apps
  • Samples
  • Libraries
  • Bindings
  • Tools
  • Books
  • Papers
  • Khronos
  • Community

Hardware Support

  • gpuinfo - Vulkan Hardware Database by Sascha Willems
  • Khronos
  • NVIDIA
    • Driver for Desktop
    • Driver for Android
    • Driver for Linux for Tegra (L4T)
  • AMD
    • Open-source Driver
  • Imagination
  • Intel
    • Open-source Driver
    • Driver for Windows
  • Qualcomm
  • Arm
    • Mali GPU Best Practices

SDK

  • For Windows & Linux
  • For Android

Document

  • AMD
    • Vulkan barriers explained
    • Vulkan Fast Paths
    • Let Your Game Shine – Optimizing DirectX 12 and Vulkan Performance with AMD CodeXL
    • D3D12 & Vulkan: Lessons Learned
    • Say Hello to a New Rendering API in Town!
    • Vulkan Renderpasses
    • Performance tweets series: Barriers, fences, synchronization
    • Using the Vulkan™ Validation Layers
    • Most common mistakes in Vulkan apps
    • Vulkan Device Memory
  • NVIDIA
    • Vulkan Device-Generated Commands
    • Getting Vulkan Ready For VR
    • GPU-Driven Rendering
    • GDC 16 - High-performance, Low-Overhead Rendering with OpenGL and Vulkan
    • GDC 16 - Vulkan and NVIDIA – The Essentials
    • Engaging the Voyage to Vulkan
    • Vulkan Shader Resource Binding
    • Vulkan Memory Management
    • OpenGL like Vulkan
    • Transitioning from OpenGL to Vulkan
    • Siggraph 15 talk - Vulkan on NVIDIA GPUs
  • Arm
    • Vulkan Best Practice for Mobile Developers Tutorials
    • Vulkan's Key Features on Arm Architecture
    • Porting a Graphics Engine to the Vulkan API
    • Get Your Engine Ready for Vulkan on Mobile
    • Multi-Threading in Vulkan
    • Mali Vulkan SDK Tutorials and Slides
  • Intel
    • API without Secrets: Introduction to Vulkan [LICENSE]
      • Part 1: The Beginning
      • Part 2: Swap Chain
      • Part 3: First Triangle
      • Part 4: Vertex Attributes
  • Imagination
    • Efficient Rendering with Vulkan on PowerVR
    • Migrating to Vulkan with the New PowerVR Graphics Framework
    • Migrating from OpenGLES to Vulkan
  • Samsung
    • Siggraph 2016 - Best Practices for Mobile
    • Vulkan Usage Recommencation (for mobile)
  • Epic
    • Efficient use of Vulkan on UE4 Mobile
  • Khronos
    • Vulkan Guide
  • LunarG
    • Vulkan SDK
    • Vulkan SDK Version Compatibility
    • Introducing the New Vulkan Configurator
    • Unified Validation Layer for Vulkan
    • Vulkan Synchronization Validation Quick Start Guide
    • Guide to Vulkan Synchronization Validation
    • Vulkan GPU-Assisted Validation
    • Automatic RelaxedPrecision Decoration and Conversion in Spirv-Opt
    • SPIR-V Legalization and Size Reduction with spirv-opt
    • All White Papers
  • Community
    • VulkanHub

Tutorial

  • How to Learn Vulkan - Meta post on how to learn Vulkan
  • I Am Graphics And So Can You - Blog post style tutorial for those new to graphics learning Vulkan.
  • Vulkan Game Engine Tutorial - Tutorial series on making a vulkan game engine by Brendan Galea on YouTube.
  • Kohi Game Engine Series - "Vulkan Game Engine series, where we make a game engine from the ground up using C and Vulkan".
  • Moving to Vulkan (Khronos UK May16)
  • jhenriques's tutorial
  • Lunarg's tutorial
  • Mike Bailey's Vulkan Page - Provides extensive Vulkan course slides. [CC BY-NC-ND 4.0]
  • Qualcomm Video Tutorial Series - Leans more towards Vulkan for mobile devices.
  • Raw Vulkan - Overview on how to program a Vulkan application from the ground up.
  • Siggraph
    • An overview of next-generation graphics APIs - covers Vulkan, D3D12 etc.
  • Tutorial by Overv and its github repository. [CC BY-SA 4.0]
  • vulkan-sxs - explain the Vulkan API step by step and vulkan-sync - rephrase Vulkan's requirements on execution dependencies in a more precise form. [MIT]
  • Vulkan in 30 minutes - by baldurk.
  • Vulkan Demos and Tutorials. [MIT]
  • Vulkan Guide. [MIT]
  • Vulkan Lecture Series - University lectures by Johannes Unterguggenberger from the Research Unit of Computer Graphics, TU Wien. Covers basic and advanced topics like: Vulkan essentials, the swap chain, resources and descriptors, commands and command buffers, pipelines and stages, real-time ray tracing, and synchronization.

Apps

  • The Talos Principle - by Croteam.
  • Dota2 - by Valve.
  • Basemark - by Basemark.
  • GFXBench 5 - by Kishonti.
  • ProtoStar - by Epic, built with Unreal Engine 4 technology.
  • DDraceNetwork - Cooperative 2D platformer with optional Vulkan backend. - zlib website
  • Doom - by id Software.
  • vkQuake - Vulkan Quake port based on QuakeSpasm. [GPL]
  • vkQuake2 - id Software's Quake 2 v3.21 with Vulkan support (Windows and Linux). [GPL]
  • q2vkpt - Real-time path tracer VKPT integrated into q2pro Quake 2 client. [gpl]
  • Linux port of SteamVR - SteamVR is built on top of the Vulkan API.
  • 3DMark - 3DMark API Overhead test.
  • Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II. [LICENSE]

Samples

  • Khronos Vulkan samples [LICENSE]
  • Sascha Willems's samples and Deferred rendering of Sponza and his talk of Khronos_meetup_munich.
  • (Incomplete) Sascha Willems's samples port to Kotlin
  • Sascha Willems's Vulkan-glTF-PBR - physical based rendering with Vulkan using glTF 2.0 models. [MIT]
  • Vulkan Best Practice for Mobile Developers Samples
  • Google
    • Android port of LunarG samples.
    • android tutorials.
  • nvpro-samples - NVIDIA DesignWorks Samples. [LICENSE]
    • gl_vk_chopper - Simple vulkan rendering example.
    • gl_vk_threaded_cadscene - OpenGL and Vulkan comparison on rendering a CAD scene using various techniques and the blog about it.
    • gl_vk_bk3dthreaded - Vulkan sample rendering 3D with 'worker-threads'.
    • gl_vk_supersampled - Vulkan sample showing a high quality super-sampled rendering.
  • NVIDIA GameWorks Samples - GameWorks cross-platform graphics API samples. [LICENSE]
  • LunarG's Samples
  • vkcube - 'vkcube' sample from krh, works under X, wayland and VT console with
    drm/kms.
  • Stardust from Intel - The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles. [LICENSE]
  • Vulkan Quake port based on QuakeSpasm.
  • C# Samples - Port of Overv's tutorials to SharpVk [MIT]
  • Vulkan-Forward-Plus-Renderer - VFPR - a Vulkan Forward Plus Renderer. [MIT]
  • Laugh Engine - Vulkan implementation of real-time PBR renderer.
  • tinyrenderers - Single header implemenations of Vulkan and D3D12 renderers.
  • TLVulkanRenderer - Simple Vulkan-based renderer for my master thesis on real-time transparency. [CC BY-SA 4.0]
  • Vulkan-Hpp Samples - Fork of Sascha Willems excellent Vulkan examples that uses Vulkan-Hpp.
  • SDF Font Demo - Text rendering in Vulkan by estimating signed distance. [MIT]
  • vulkantoy - Shadertoy image shader test app with Vulkan. [MIT]
  • GL_vs_VK - Comparison of OpenGL and Vulkan API in terms of performance. [MIT]
  • Vulkan Basic Graphics Samples - Collection of simple graphics samples that are written using Magma library.
  • Simple RTX Vulkan raytracing tutorials. [MIT]
  • Ray Tracing In One Weekend (Vulkan RTX) - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
  • Gears VK - Gears VK is a heavily modified port of the famous "gears" demo to Vulkan/Android/Linux. [MIT]
  • Hello triangle, based on Vulkan Ray Tracing extensions. [MIT]
  • Simple Animation Blender - A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI. [MIT]

Libraries

  • 2D

    • imgui - Immediate Mode Graphical User interface. [MIT]
    • Skia - Google's 2D graphics library has a Vulkan backend, demonstrated in a cross-platform sample application with its own window library. [BSD 3-clause] website
    • VKVG - Vulkan 2D graphics library, API follows the same pattern as Cairo graphics lib, but with new functions.
  • Compute

    • libvc - Vulkan Compute for C++. [LICENSE]
    • Vulkan Kompute - Blazing fast and lightweight Vulkan Compute Framework optimized for advanced GPU processing usecases. [Apache License 2.0]
    • ncnn - High-performance neural network inference framework with Vulkan based GPU inference. [BSD 3-clause]
    • vuh - Vulkan-based C++ GPGPU computing framework. [MIT]
    • VkFFT - Efficient Vulkan FFT library [MPL-2.0 License]
  • Low Level

    • Vulkan Memory Allocator - Easy to integrate Vulkan memory allocation library from AMD. [MIT]
      • [VulkanMemoryAllocator-Hpp] (https://github.com/malte-v/VulkanMemoryAllocator-Hpp) - C++ Bindings for VMA, like Vulkan-HPP
    • Fossilize - serialization format for various persistent Vulkan object types. [MIT]
    • vk-bootstrap - C++ utility library to jump start Vulkan development by automating instance, physical device, device, and swapchain creation. [MIT]
    • Google's vulkan-cpp-library - Vulkan abstraction library using C++11 for memory, resource management, type and thread safety as well as system independency. [Apache]
    • FrameGraph - Vulkan abstraction layer that represent frame as a task graph. [BSD 2-clause]
    • V-EZ - light-weight middleware layer for the Vulkan API targeting Professional Workstation ISVs. [MIT]
    • Vookoo - Vookoo is a set of dependency-free utilities to assist in the construction and updating of Vulkan graphics data structres. [MIT]
    • vpp - Modern C++ Vulkan Abstraction focused on performance and a straightforward interface. [MIT]
    • VulkanSceneGraph - Vulkan/C++17 scene graph project, successor to OpenSceneGraph.
    • Vulkan-WSIWindow - Multi-platform library to create a Vulkan window, and handle input events. [Apache License 2.0]
    • Screen 13 - An easy-to-use Vulkan render graph for Rust. [MIT]
  • Frameworks, Engines, Higher Level Rendering

    • Acid - A high speed C++17 Vulkan game engine. [MIT]
    • AMD's Anvil - cross-platform framework for Vulkan. [LICENSE]
    • Auto-Vk - Vulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. [MIT]
    • Auto-Vk-Toolkit - C++ framework around Auto-Vk for rapid prototyping, research, and teaching, by the Research Unit of Computer Graphics, TU Wien. [MIT for the framework's code]
    • bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
    • bsf - Modern C++14 library for the development of real-time graphical applications. [MIT]
    • Cinder and the story behind. [BSD]
    • DemoFramework - NXP GTEC C++11 cross-platform demo framework including lots of samples for Vulkan, OpenGL ES, OpenVX, OpenCL, OpenVG and OpenCV. [BSD-3-clause]
    • Diligent Engine - a modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [Apache License 2.0]
    • Falcor - Real-time rendering framework from NVIDIA, supporting mainly DX12, with experimental Vulkan support. [BSD 3-clause]
    • glfw and the guide. [LICENSE]
    • Intrinsic Engine - Intrinsic is a Vulkan based cross-platform graphics and game engine. [Apache License 2.0]
    • Introductory Vulkan sample by GPUOpen. [MIT]
    • liblava - A modern C++ and easy-to-use framework. [MIT]
    • Logi - Light-weight object oriented Vulkan abstraction framework. [BSD 2-clause]
    • Lugdunum - Modern cross-platform 3D rendering engine built with Vulkan and modern C++14. [MIT]
    • Nabla - Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android. [Apache License 2.0]
    • openFrameworks - the most famouse C++ creative coding framework. [MIT]
    • PowerVR SDK - C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. [LICENSE]
    • Pumex - cross-platform Vulkan renderer implementing frame graph and simple scene graph. Able to render on many surfaces at once [MIT]
    • SDL - added cross-platform Vulkan graphics support in SDL_vulkan.h. [zlib]
    • small3d, Tiny Vulkan based C++ cross-platform game development framework [BSD 3-clause]
    • Spectrum - Work-in-progress framework and abstraction layer around Vulkan.
    • Tephra - A modern C++17 graphics and compute library filling the gap between Vulkan and high-level APIs like OpenGL. [MIT]
    • The-Forge - DirectX 12, Vulkan, macOS Metal 2 rendering framework. [Apache License 2.0]
    • VKFS - Cross-platform easy-to-use C++ framework that allows you to quickly initialize Vulkan and get a ready-made environment. Provides high-level abstraction over basic Vulkan objects.
    • Vulkan Launchpad - Vulkan framework for Windows, macOS, and Linux. Especially well-suited for Vulkan beginners, used in university education, by the Research Unit of Computer Graphics, TU Wien. [MIT]
      • Vulkan Launchpad Starter - Starter template containing additional functionality and assets. [LICENSE]
  • Other API Interop and Implementations

    • visor - Vulkan Ignoble Software Rasterizer. [MIT]
    • VulkanOnD3D12 - Vulkan API for D3D12. [Apache License 2.0]
    • rostkatze - C++ implementation of Vulkan sitting on D3D12 🐈[Apache License 2.0]
    • VK9 - Direct3D 9 compatibility layer using Vulkan
    • VUDA - header-only lib that provides a CUDA Runtime API interface. [MIT]
    • clspv - prototype compiler for a subset of OpenCL C to Vulkan compute shaders. [Apache License 2.0]
    • MoltenVK - run Vulkan on iOS and macOS. [Apache-2.0]
    • Zink - OpenGL implementation on top of Vulkan, part of Mesa project. [MIT]
    • glo / OpenGL Overload - OpenGL implementation on top of Vulkan.
    • gfx-portability - Vulkan Portability implementation on Metal and D3D12, based on gfx-rs.
  • Raytracing

    • Quartz - Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. [LGPL-3.0]
  • Scientific

    • datoviz - High-performance GPU interactive scientific data visualization with Vulkan. [MIT]
    • iMSTK - C++ toolkit for building surgical simulations with Vulkan and VTK backends. [Apache License 2.0]
  • Shaders

    • glslang - Library for compiling glsl to spirv [BSD 3-Clause]
    • SPIRV-Cross - Library for reflection of spirv, simplify the creation of Vulkan pipeline layouts [ Apache-2.0 License]
  • Outdated ⚠️

    • VkHLF - Vulkan High Level Framework. [LICENSE]

Bindings

  • ash - Vulkan bindings for Rust. [MIT]
  • gfx-rs - A low-overhead Vulkan-like GPU API for Rust. [Apache License 2.0]
  • libvulkan.lua - Lua bindings for Vulkan.
  • dvulkan - Auto-generated D bindings for Vulkan.
  • ErupteD - Another Auto-generated D bindings for Vulkan.
  • flextGL - Minimal Vulkan header/loader generator and the blog post about it.
  • Silk.NET - C# bindings for Vulkan and others. [MIT]
  • vulkan - Haskell bindings for Vulkan and Vulkan Memory Allocator [BSD-3-Clause]
  • nvk - JavaScript bindings for Vulkan. [MIT]
  • racket-vulkan - Racket bindings for Vulkan with detailed implementation notes. [MIT]
  • Vulkan-hpp Open-Source Vulkan C++ API originated from NVIDIA and the blog about it.
  • VulkanSharp - C# bindings for Vulkan. [MIT]
  • Vulkano - Safe and rich Rust wrapper around the Vulkan API. [MIT]
  • LWJGL - Lightweight Java Game Library 3 has Vulkan bindings. [BSD]
  • SharpVk - C# bindings for Vulkan with Linq-to-SPIR-V & NuGet package. [MIT]
  • vulkan - Ultimate Python bindings for Vulkan generated with CFFI. [Apache Licence 2.0]
  • vulkan-go - Go bindings for Vulkan. [MIT]
  • PasVulkan - Vulkan bindings plus high-level wrapper library for Object Pascal [Zlib]
  • vulkan-zig - Vulkan binding generator for Zig [MIT]
  • VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power [Apache License 2.0]
  • Vortice.Vulkan - .NET Standard 2.0 and .NET5 C# bindings [MIT]
  • Raw Node.js Vulkan API - A new Vulkan bindings for Node.JS, similar with LWJGL-3 or NVK.
  • Deno Vulkan - Vulkan API bindings for Deno. [Apache Licence 2.0]

Tools

  • Nsight™ Visual Studio Edition 5.2+.
  • LoaderAndValidationLayers - from KhronosGroup. [Apache Licence 2.0]
  • renderdoc - by baldurk, a stand-alone graphics debugging tool. [MIT]
    • RDCtoVkCpp - converts RenderDoc Vulkan capture to compilable and executable C++ code. [MIT]
  • VulkanTools - LunarG's tools including layers and configurator. [Apache Licence 2.0]
  • VKtracer - universal and easy-to-use profiler for Vulkan.
  • CodeXL - CodeXL goes open source. [MIT]
  • Qualcomm Adreno GPU Tools - samples, Adreno recommendation layer, best practice docs for Adreno GPU.
  • Qualcomm Snapdragon Profiler - includes Vulkan traces and frame captures for Adreno GPU.
  • Arm Mobile Studio - includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.
  • Open Capture and Analytics Tool (OCAT) - provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan. [MIT]
  • gapid - Graphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. [Apache License 2.0]
  • Arm - PerfDoc - a validation layer against the Mali Application Developer Best Practices document. [MIT]
  • glsl_trace - library for shader debugging and profiling for Vulkan and OpenGL. [MIT]
  • MangoHud - Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load. [MIT]

Books

  • Introduction to Computer Graphics and the Vulkan API by Kenwright - Introduce the reader to the exciting topic of computer graphics from a grounds-up practical perspective with the Vulkan API.
  • Learning Vulkan - by Parminder Singh - Get started with the Vulkan API and its programming techniques using the easy-to-follow examples.
    • Book's Examples
  • Vulkan Cookbook- by Pawel Lapinski - Explores a wide range of graphics programming and GPU compute methods to make the best use of the Vulkan API.
    • Book's Examples
  • Vulkan Programming Guide - by Graham Sellers and John Kessenich - Introduces powerful 3D development techniques for many fields.
  • Mastering Graphics Programming with Vulkan - Develop a modern rendering engine from first principles to state-of-the-art techniques, by Marco Castorina and Gabriel Sassone.

Papers

  • The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses by Johannes Unterguggenberger, Bernhard Kerbl, and Michael Wimmer, Eurographics 2022 - Education Papers
    • Direct link to the paper.
    • Pre-recorded presentation on YouTube.

Khronos

  • Specification
    • Vulkan 1.0 Core API (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.0 Core API + Khronos-defined Extensions (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.0 Core API + all registered Extensions (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.1 Core API (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.1 Core API + Khronos-defined Extensions (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.1 Core API + all registered Extensions (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.2 Core API (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.2 Core API + Khronos-defined Extensions (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.2 Core API + all registered Extensions (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.3 Core API (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.3 Core API + Khronos-defined Extensions (Chunked HTML) (PDF) (Single-file HTML)
    • Vulkan 1.3 Core API + all registered Extensions (Chunked HTML) (PDF) (Single-file HTML)
  • Quick Reference Sheets
    • Vulkan 1.0 Quick Reference Sheets
    • Vulkan 1.1 Quick Reference Sheets
  • Conformance Tests (CTS)
  • Conferences and Presentations
    • GDC 2016 Presentations
    • 2016 UK Chapter: Moving to Vulkan
    • SIGGRAPH 2016 BOF - Vulkan
    • SIGGRPAH 2016 Best Practices Roundtable
    • 2016 Vulkan DevDay UK
    • 2016 Vulkan DevDay Seoul
    • 2017 Vulkan DevU Vancouver
    • 2017 Vulkan Loader Webinar
    • SIGGRAPH 2017 BOF - Vulkan
    • 2018 Vulkan Montreal Dev Day
    • 2018 Vulkanised!
    • SIGGRAPH 2018 BOF - Vulkan

Community

  • Freenode IRC
  • Google Plus
  • Khronos Forum
  • Reddit
  • Stack Overflow
  • Discord

Related lists

  • awesome - Curated list of awesome lists.
  • awesome-opengl - Curated list of awesome OpenGL libraries, debuggers and resources.
  • gamedev - Awesome list about game development.
  • graphics-resources - List of graphic programming resources.
  • awesome-d3d12 - Curated list of awesome D3D12 libraries, debuggers and resources.