Awesome Godot 
A curated list of free/libre games, plugins, add-ons and scripts for Godot.
Looking for third-party programming language support in Godot?
See Vivraan/godot-lang-support.
A curated list of free/libre games, plugins, add-ons and scripts for Godot.
Looking for third-party programming language support in Godot?
See Vivraan/godot-lang-support.
Open Source Games that use Godot.
A simple free/libre Futsal team-management game.
Minimalistic incremental game inspired by "A Dark Room".
A free/libre fast-paced arcade collection of mini-games.
Simple resource management game.
Official work-in-progress reimplementation of Unknown Horizons.
Simple top-down moving platforms game.
A breakout-like game.
Mobile arcade game, addicting and enjoyable. How-to-made tutorial is available, so you can recreate it yourself and learn Godot.
Unique 2D platforming experience filled with rage, rush, speed, and spray.
A simple mobile game to test your reflex.
A 2D online multiplayer game inspired by Flappy Bird and Mario Kart for desktop and HTML5.
Official work-in-progress reimplementation of Battle for Wesnoth.
Simple Memory game.
The world's first broomball game, available for iOS, Android and html5.
2D remake of the Portal games.
Gravity-bending puzzle platformer game.
Word guessing game with customizable entries.
Fast-paced local party game with starships that battle in a top-down arena.
Work-in-progress reimplementation of SuperTux.
A simple Breakout clone.
Simple mobile game. You need to touch bombs to defuse them.
Explorative platformer in a detailed world. Geared towards younger players.
Platformer game made for the A Game By It's Cover 2015 Game Jam.
Bomberman clone in a fantasy universe.
Ludum Dare 33 entry made in 48 hours.
A Minesweeper clone.
Free puzzle platform game.
Game made on Theater Game Jam (PGA 2015).
Small running game done as 1 hour challenge.
Ludum Dare 33 entry made in 48 hours.
2D physics parkour game in an alien environment.
A 2D shooter game.
Top-down shooter with extensive usage of light effects.
Free turn-based isometric strategy game.
Breakout game with mice made for the Godot Engine Jam of March 2016.
Free & open-source cooperative multiplayer cooking game.
Libre FPS aim trainer made with Godot.
An open-source reimplementation of Grand Theft Auto III on the Godot Engine.
A free game that's an action adventure RPG for Desktop and Mobile with multiplayer, MMO, and offline support.
An open-source, fast-paced multiplayer shooter game inspired by Tribes, with jetpacks, skis and vehicles.
A free/libre and open-source party game that is meant to replicate the feel of games such as Mario Party.
Free turn-based isometric strategy game in voxel art.
A free, open-source game about the evolution of life (Mono).
An open-source raycast-based car simulator that simulates engine, transmission, and slip algorithm.
Shoot the ball into the box, available for iOS, Android and html5.
A very simple, old fashion FPS, work-in-progress but playable.
A work-in-progress third person action RPG with multiplayer support (needs custom engine modules).
A lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018.
Rapid Rescue is a local multiplayer strategy game inspired by Labyrinth.
A game for Godot Engine Jam of March 2016.
A tool to design game narratives with nodes.
Turn any web page into an audiobook, works in the background on desktop!
Tool to create optimized Scalable Vector Graphics files.
Infinite-canvas drawing/whiteboarding app for Windows, Linux and macOS. Supports drawing tablets and pressure sensitivity.
Create PBR materials procedurally (similar to Substance Designer).
2D pixel art editor.
Node-based tool for procedural content creation. Like visual scripting, but for 3D model generation (needs custom engine modules).
A Trello-like kanban board application made with Godot. A proof of concept for complex non-game applications with Godot, as well real-time online interactions between multiple users. Includes backend code.
A VR window manager for Linux, built on top of Godot engine.
A cross-platform VTuber application with mulitple tracking backends.
Non-game Open source projects made with Godot (tools/utilities).
First Person Immersive Sim Template Project, providing a framework for creating interactable objects, various items to use and mechanics to influence the player and game environment.
Opinionated game template. It includes continuous integration, scene loading with graphic transitions and game pause handling.
Template for C# projects with UI scenes, visual debugging tools, simplified tweens, utility scripts and an ENet multiplayer framework.
Template with First Person Controller, easily adjustable from the Inspector.
Template with all necessary stuff taken care of. Designed for pixel art games.
Template for a 3D project with planetary gravity (Super Mario Galaxy-like). Supports any planet shapes using signed distance fields. Includes a character controller and various sample setups.
Template for a multi-level XR game.
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
Template with code formatting, license tracking, addons management and CI/CD.
Template with a save file system, localization, UI (main menu, save files, options, credits), example game scene, plugins (scene and audio managers, logger, linter, resource viewer), placeholders (music, sfx), github workflows and various utility scripts.
Game template using the [gpm](https://github.com/you-win/godot-package-manager), with itch.io pushing and builds automated. Starter CLI included.
A simple FPS starter with jumping, movement, flashlight and a player character with animations.
A free first person game template for the Godot Engine.
Conway's *Game of life* using shaders.
Template top-down 2D pixel art game, with multiple rooms, a HUD, menus, and autosaving.
Multiplayer first person shooter example project.
Multiplayer third person shooter example project.
Projects to use as a base for your own games.
A collection of demos and addons to promote accessibility in Godot games.
Official Godot demo projects (everything except the TPS demo).
Several 2D, 3D and VR experiments.
A demo for interactive shaders in Godot.
JRPG-style game demo and template.
A 2D demo game to learn Godot 4.
Official Godot third person shooter (TPS) demo with high quality graphics.
Minecraft-like voxel terrain demo, utilising the godot_voxel module.
RPG demo.
Realistic 3D water shader with foam and caustics.
A voxel-based parkour game to show the capabilities of the Voxelman module.
A singleplayer FPS test. Physics work, but there are no enemies and no proper shooting.
A demo project demonstrating pathfinding using a tilemap.
Lets you connect to a server and view networked physics.
A more efficient networking demo than the snapshot interpolation one.
Minecraft-like voxel terrain demo.
Demos to learn GDScript, its concepts, and various game features.
Note
The list of tutorials has moved to the Godot documentation.
Run and control Godot in .NET, create unit tests, custom developer and CI workflows using your existing .NET tools and IDEs.
Generate collision for multiple 3D objects in one click.
Plugin to add [Agones](https://github.com/googleforgames/agones) SDK functionality to Godot.
Animate a CollisionShape2D along with the frames of an AnimatedSprite2D.
Automatically generate AnimationPlayer or AnimatedSprite2D nodes directly from spritesheets within the Godot editor.
Higher-quality antialiased Line2D and Polygon2D drawing compared to the default Godot implementation (all rendering methods, all platforms).
Plugin for importing animations from Aseprite as SpriteFrames.
Enables you to create robust NPC AI systems using behavior trees.
Memento-based undo/redo utility that supports composition.
Provides a clean interface to dynamically find, setup, and connect to descendant nodes through the scene tree.
Provides a clean interface to register and find objects through the scene tree like localized singletons.
A level builder for quick prototypes and proof-of-concepts.
Create dialogs, characters and scenes to display conversations.
Minimalistic dialogue engine that fits into your GUI nodes and automatically graphs the branching dialogues for easy debugging.
A simple but powerful text based branching dialogue editor and runtime. *(Godot 3 and 4)*
A simple implementation of a quest system on .NET with an interface for Godot.
A simple event-based "fire and forget" audio triggering system.
Fast Fourier Transform in GDScript.
Plugin to use the FMOD audio engine in GDScript.
High-performance C# ECS with simple API. Supports .NET, WASM/WebAssembly, Native AOT, Godot, Unity, MonoGame, ... *(Godot 3 and 4)*
Import maps using the [Quake MAP file format](https://quakewiki.org/wiki/Quake_Map_Format), commonly made using an editor such as [TrenchBroom](https://trenchbroom.github.io/).
A collection of demos and addons to promote accessibility in Godot games.
GIF exporter made entirely in GDScript.
Godot Unit Testing Framework.
In-memory, Redis-like key-value store for Godot.
A comprehensive job queue system for Godot, backed by Gedis.
Export Blender scenes to Godot with one click, including materials, collisions and nested scenes.
A powerful validation plugin for Godot that catches errors in scenes and resources before they reach runtime. Also supports type validation for `PackedScene`s.
Integrate Google Play Games Services in your Godot game.
A C# (Mono) plugin to integrate stories writen in [ink](https://github.com/inkle/ink), a scripting language for writing interactive narrative.
Integrates the NDI® SDK with Godot.
Use PlayFab as your game's cross-platform backend, with easy analytics.
Two simple scripts for fracturing and cutting polygons.
A radial menu written in shader code for performance.
Extension for pre-warming shaders at startup to prevent runtime stuttering caused by shader compilation (works well also integrated with [engine shader baker](https://docs.godotengine.org/en/stable/tutorials/performance/pipeline_compilations.html#shader-baker); see `report.pdf` in the repository to view results).
Horizontal Selector with extended options.
GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project.
A comprehensive BitTorrent GDExtension for Godot 4, providing full protocol functionality with native C++ performance.
Basic components for XR development.
Rx-like extensions for Godot's built-in signals.
A VMF/MDL/VTF/VMT importer for Godot Engine (Valve map format from Hammer editor).
Utility for writing unit tests in GDScript.
Powerful C# coroutine library for Godot.
2D and 3D Components to manage health, damage, and healing.
Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass. *(Godot 3 and 4)*
Browse and save icons from popular icon collections.
raster graphics and animations importers: Aseprite, Krita, Pencil2D, Piskel, Pixelorama and others.
A helper for detecting input devices and remapping controls. *(Godot 3 and 4)*
Minimalistic inventory manager for easily adding and removing items with variable stack sizes and stack count limits.
game-feel effects (screen shake, hit stop, camera effects and more) with a visual graph editor, inspector UI, and one-liner API. Inspired by Unity's FEEL.
A dialogue creation toolkit with templates to help you quickly build Visual Novels, Gal Games, RPGs and other story‑driven projects.
Manage license and copyright for third party graphics, software or libraries. Group them into categories, add descriptions or web links.
Behavior trees and state machines. Comes with editor, visual debugger, comprehensive demo and tutorial.
Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
Template with a main menu, options menus, credits, and a scene loader.
Scene loader that includes a loading screen, progress bar, and error handling.
Multiplayer timing, rollback and other multiplayer features.
Local large language models (LLMs) for "AI-powered" NPC dialogue.
Node composition library for Godot 4.
Script and editor plugin to control Open Broadcaster Software from Godot via obs-websocket.
Dialog and visual-scripting subsystem for 2D and 3D games.
Designed to provide and simplify common behaviors for the built-in Camera2D and Camera3D nodes.
Pixel art drawing and animation: Common drawing tools such as selection, shape creation, mirroring, tiling, and animation features within the Godot editor.
Bug/feedback reporting system for your Godot game. It uses a Discord webhook as a medium to send reports to your desired Discord channel.
Easy-to-use dynamic translation of text & other variables. Also offers GDScript execution on Nodes, without needing to attach a script.
Automates the positioning of assets in a scene.
QR Code generation either with the included QRCodeRect node or use the encoding result of the QRCode class.
Minimalistic quest manager able to track quest state at runtime for easier debugging.
A graph-based quest editor and manager.
A simple and extensible quest manager and creator.
Modified and beautified version of the default Godot Script Editor for 4.4+.
Makes your coding experience in Godot 1000× more ridiculous.
3D level builder tool with focus on creating indoors environment and automation.
A tool for organizing Godot scenes with efficiency.
Make nice and customizable scene transitions in one line of code. *(Godot 3 and 4)*
Transforms the script editor into an IDE-like UI. Multiline tabs, improved outline, quick open and override, enhanced keyboard navigation.
Plugin that adds shaking and emitters for cameras, nodes or any property in 2D and 3D.
Visual debugger for signals. Click on a node in the remote scene tree and instantly view all its signals' connections and emissions in real-time.
Displays the current scene's signals and connections in a easy to read graph and tree dock.
A library that helps you create a simple airplane/helicopter/spaceship flight simulator. *(Godot 3 and 4)*
A simple Godot shader that simulates CRT Displays.
A 2D terrain tool. *(Godot 3 and 4)*
A graph-based visual dialogue system, to create dialogues in your games incredibly easy! 🌱
A comprehensive subtitle parser supporting 15+ subtitle formats (SRT, VTT, SSA/ASS, SBV, and more) with runtime parsing, time-based queries, and AnimationPlayer integration.
An Android plugin that enables you to dynamically change the colors of the status bar and navigation bar, and also supports enabling translucent system bars for a modern, immersive UI experience.
A self-hostable game backend for managing players, leaderboards, stats, saving/loading data and more.
Minimal Terrain heightmap editor that features sculpting, painting textures, LOD, and MultiZones.
A high performance, editable 3D terrain system.
Easily create themes using GDScript code, allowing you to reuse styles, recombine them, and effortlessly reuse and share colours between components.
Intuitive design workflow for UIs in the editor.
A unit testing addon for Godot.
A virtual joystick for touchscreens. Simple to use and with useful options. *(Godot 3 and 4)*
Wwise audio middleware integration.
This is an addon for importing files (.tmx, .tmj) created by the [Tiled Map Editor](https://github.com/mapeditor/tiled).
A plugin that makes it as easy as possible to use build data like git commit hashes in your build.
A ☀️ Day / 🌔 Night cycle for 2D.
A script that takes a sprite, divides it into blocks and makes them explode💥.
Run sequential and parallel animations with less code compared to Tween.
Allows the automatic generation of colliders for Sprites, with planned expansion to handle 3D meshes in the future.
Simplest way to implement grid-based 2D camera movement.
Heightmap-based 3D terrain editor.
A plugin which lets you take beautified screenshots of your code within the editor.
A Godot shader that simulates CRT Displays with many shader parameters.
Export CSG nodes to OBJ meshes to improve editing performance.
Simple material shader with added debanding noise, for use with the GLES2 renderer as it doesn't support full-screen debanding.
A GDScript library for Delaunay triangulation of 2D points.
A GDNative project for Godot game engine, that introduces Dijktra Map pathfinding node.
Discord bot API wrapper. Make bots in 100% GDScript.
Godot Dungeon Template Library (terrain & roguelike generation).
Import [Effekseer](https://effekseer.github.io/en/) particle effects.
Point & click adventure game framework. *(Godot 2 and 3)*
Adobe Animate (Flash) plugin that allows you to export a project for a Godot Engine.
A library of pseudorandom number generators for common statistical distributions.
Interact with GitHub without opening your browser.
Fast 3D collision checks in Godot using libccd.
A GDNative implementation of the detour/detourcrowd library.
Allows players to use their mobile devices as controllers.
An in-game utility for recording and saving GIFs (written in GDNative Rust).
Integrate Google Play Games Services in your Godot game.
Make procedural sound and adaptive/procedural music with a few nodes and a couple lines of code.
A set of basic node extensions.
A notification center.
A C# (Mono) alternative to the GDScript-only `onready` keyword, without reflection.
A GDScript and Godot Engine implementation for the Channels API of the Phoenix Framework.
In-editor box modelling for gray boxing or prototyping 3D levels.
Reactive extensions for Godot C# (Mono).
Text Interface Engine to control text output (like in a RPG dialogue). *(Godot 2 and 3)*
Advanced 2D/3D trail system.
A simple vitual joystick for mobile devices.
Infinite scrolling grid.
A collection of addons for debugging, networking, UI, and more.
Level of detail add-on for meshes, lights and particles. Can improve performance in large scenes.
A script which adds colliders that follow an array of Line2Ds (useful for prototypes).
Plugin management system designed to easily operate with native libraries for iOS/Android. It also takes care about plugin dependencies and provides hassle-free native libs updating. Attribution and analytics: Adjust, Amplitude, AppsFlyer, Flurry, GameAnalytics, Tenjin. Ads networks and mediation: AdColony, AppLovin, TapDaq. GDPR and privacy: App Tracking Transparency, Ogury. Social: Facebook. Universal backend solution: Firebase.
Animate Skeletons with a Microsoft Kinect sensor.
A scrolling background node. *(Godot 2 and 3)*
3D fur node for Godot.
Dialog and interactive fiction engine.
Import maps from [Tiled](https://www.mapeditor.org/).
Quickly build tilesets with style.
Tool for generating trees.
Voxel-based volumetric lighting and fog plugin.
GDScript voxel plugin for creating, importing and editing voxel content in-engine and in-game.
3D vertex painting plugin.
Tool to generate river meshes with flow and foam maps based on Bézier curves.
A fully-featured hierarchical State Machine with parallel states, easy animation, random states and more.
An integrated editor for creating visual novel games.
Allows automatic 2D tiling using RPG Maker's Autotile format.
A plugin to handle huge amounts of grass, foliages and other vegetations.
GUI control that draws something similar to \*nix terminal emulators.
Easy gamepad support for GNU/Linux and Windows.
Screen shake effect for Camera2D.
A port of the Robert Penner's equations for easing.
A plugin to read Arduino serial input (needs custom engine modules).
Utilities for Godot written in GDScript.
Blender plugin to ease importing assets into Godot.
A large collection of tutorials and techniques, both big and small.
A large library of free and open-source shaders for 2D and 3D.
Merge polygons.
Simplex deterministic noise functions.
Build tilesets.
Scripts that let you do new stuff, or enhance Godot functionality.
An entity and spell system for complex (optionally multiplayer) RPGs. *(Godot 3 and 4)*
FMOD Studio API integration.
An entity component system library.
A lite custom event system for Godot Engine. *(Godot 3 and 4)*
Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics).
Module for creating sandboxed modding APIs with Lua. *(Godot 3 and 4)*
A 2D [Rapier](https://github.com/dimforge/rapier) physics server for Godot.
Steam API library binding for Godot. Supports Windows, macOS and Linux.
Module for creating volumetric worlds.
Utility to interact with the OS keyring to store credentials.
Share OpenGL textures across Windows applications through your GPU using [Spout](https://github.com/leadedge/Spout2).
Tools to layer, pack, and merge textures at runtime. *(Godot 3 and 4)*
A plugin for procedural generation of 3D trees in real time for gaming projects.
A voxel engine with more focus on editor integration, gameplay-related features, and extendability. *(Godot 3 and 4)*
Use Adobe Animate (Flash) projects in Godot.
Module to integrate the FMOD audio engine in Godot.
An ENet wrapper for Godot 3.
Make your Godot project into an OpenAI Gym environment to train RL models with PyTorch.
Module for sign in with Apple in Godot.
A wrapper for the [Discord Game SDK](https://discord.com/developers/docs/game-sdk/sdk-starter-guide).
Python support for Godot 3.
A minimal finite state machine using nodes, perfect for Jam games.
A port of [Ezy-Slicer](https://github.com/DavidArayan/ezy-slice) for Godot.
A general-purpose, extensible and customizable extension.
Wrapper methods and Godot-friendly types to use PortAudio.
Captures the user's microphone input and converts it to text.
A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support.
A better ENet module for high-performance multiplayer games with Godot.
Using native dialogs in Godot.
Simple binary packing/unpacking for RawArray.
[Spine](http://esotericsoftware.com/) animation support module.
Stuff integrated into Godot core (C++).
Syntax highlighting, code folding, indentation and autocompletion.
Syntax highlighting.
Syntax highlighting.
Syntax highlighting and autocompletion.
Syntax highlighting, autocompletion and run configurations.
Syntax highlighting.
Syntax highlighting.
A batteries-included Neovim plugin for Godot 4.x game development. Use Neovim as a fully featured external editor for Godot, with minimal setup.
Syntax highlighting.
Syntax highlighting, autocompletion and linting using the LSP server provided by the Godot editor. Also supports the Godot shader language.
Syntax highlighting, autocompletion, LSP (jump-to-definition, hover, references, linting), code formatting, and debugging. Supports 3.x and 4.x.
Add-ons for text editors that implement GDScript or C# support.
A soothing pastel theme offered in four different flavors.
A theme that aims to correct odd spacing and formatting in the default Godot theme without changing the overall look and feel.
Alternative themes for the entire Godot engine editor.
All [base16](https://github.com/chriskempson/base16) themes.
13 syntax themes including Ayu Mirage, Darcula, Gruvbox Dark, Monokai, One Dark, Solarized, and more.
Chester, Google Code Light and Monokai.
Alternative themes for the built-in script editor.
Alternative themes with the trusted Godot editor's colors for external tools.
Godot builds [optimized for size](https://docs.godotengine.org/en/stable/engine_details/development/compiling/optimizing_for_size.html) with [these modules disabled](https://github.com/bend-n/godot-builds/blob/main/.github/2d-build-modules.py). Also includes misc non breaking patches.
Godot built for the RISC‑V architecture.
Those builds will let you use recent versions of Godot Git, but they may be less stable than official ones – use at your own risk.
(and [build-godot-mono](https://github.com/aaronfranke/Linux-tools/blob/master/all-distros/build-godot-mono)) Scripts that compile and run Godot, attempting to install dependencies if needed.
Script that automatically downloads and launches latest version of Godot, or compiles and launches the Git `master` branch.
Script that helps Debian and Ubuntu users install and use Godot.
Script to update copies of a file with one master file.
Bash scripts can be placed in ~/.local/bin.
Official Godot Asset Library. Includes user-created games, projects, templates, demos, tutorials, plugins, and scripts.
Official Godot Asset Store. A modern replacement for the Godot Asset Library.
A community-driven shader library for the Godot game engine.
Godot plugin for the [asdf version manager](https://asdf-vm.com).
Translates GDScript to C# (WIP).
Python script that converts GDScript code to C# (WIP).
Composite actions for exporting, setting up, and pushing Godot projects to itch.io through Github Actions.
Docker image to export Godot games through CI. Includes GitLab CI script example.
Independent set of command line tools for working with GDScript - parser, linter and formatter.
A desktop application built with Python that simplifies the Godot Engine development environment management.
Community-curated list of Godot software that provides methods for scientific methods, machine learning, and hyperoptimized computation.
Package manager for Godot using npm.
Communicate with Godot clients using Node.js.
A scriptmodule to install a Godot "emulator" for RetroPie.
CLI to build and publish Godot mobile games to the App Store and Google Play.
Perl script to split a grid spritesheet image into numbered individual frame files.
Java game server framework for Godot, including GDScript serialization and deserialization.
Other stuff.