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Awesome Babylon.js Awesome

A curated list of awesome things related to the Babylon.js game engine.

Babylon.js is an open-source game and rendering engine written in TypeScript designed to be powerful, beautiful, simple, and open. It supports cross-platform game development through WebGL, WebGPU, and the Babylon Native runtime.

Your contributions are always welcome! Please read the contributing guidelines to get started.

Official links

Babylon.js Documentation
Babylon.js Editor
Babylon.js Features
Babylon.js Playground
Babylon.js Sandbox
Babylon Native
Babylon React Native
Changelog
Community Demos
Forum
Node Material Editor
Partners Using Babylon.js
Specifications
SpectorJS - Explore and Troubleshoot your WebGL scenes with ease
Start Contributing to Babylon.js

Official Babylon.js links.

  • Social Media
    • GitHub
    • Medium
    • Twitter
    • YouTube Channel

Books

Babylon.js Essentials
Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

Books about or for Babylon.js developers.

Playground

360 portal
3D UI
Ammo.js Heightmap
Antigravity racing game demo
Augmented Reality Drum
AI Basketball shooter
Bowling and grabbing in XR
Bowling lane showing gutters and physics
Buttons always face user
Camera positioning on event
Captain Dude Fishing
Car following path
Change color on collide
Chessboard layout and camera
Circle menu in 3D GUI
Colliding and deforming cubes
Coronavirus rendering pipeline and shaders
Custom mesh for 3D button
Custom WebXR controller mesh
Dock the boat
Dynamic snow generation
Dynamic text in UI
Excel simulator
Exploding Lofi Sphere
Exploding Lofi Torus
Exploding Object with Solid Particles
Explosion on keydown
Explosions + City burning
Fenerator 3D with explosion generator
Flight Simulator Experiment
Fruit Ninja VR Game
Furball Shader
Glowing marbles falling
Glow World
Grab and move a ball in WebXR
Grim Grinning Ghosts with singing
God of War NME Weapons FX Demo
Great White Shark animated GLTF model
GUI follows viewpoint in WebXR
Gun firing
Happy Holidays 2020 VR
Happy holidays custom font
HERO X
Hit the cube pointer tracker
Holographic keyboard
Hopping game with infinite running
HtmlMesh demo with overlay
Joint Impulse Example
Laser Saber mesh
Lego Buggy mesh
Light Paddle glowing mesh
Mallot and Nail VR
Marble slide
Marble Tower
Mesh Speech Synthesis API
Music Visualizer
Newton's cradle physics
Open url by clicking object
Pac-Man Arcade Machine in WebXR
physicsImposter parenting
PhysX kinematic dynamic bodies
PhysX fluid rendering
Ping pong in 3D
Point Cloud Morphing
portal + gravity mechanics
Portal effect using shaders
Progressive loading of glTF with LOD
Pulsars / Imps
Repository viewer
Rollercoaster
Screen Capture and Composition
Shattered mesh with baked physics demo
Simple XmlLoader GUI
Slice CSG mesh on click
Soft body physics - wrecking ball + blocks
Solid Particle System collisions
Space Invader visual effects game
Space Ship Battle
Spheres change color only when looked at
Sphere Spiral infinite rendering pipeline
SPS change color on click
StakeShooter game
Submarine underwater game
Table billards physics demo
Tank playground with sound
Tap to Bounce Cylinder using imposters
Targeting System for turrets
TensorFlow.js + Webcam Demo
TestTowerDef2 Tower Defense Game
The Pirate Fort
Tic-Tac-Toe game
Track with Carriage Following It (First Person)
Track with Carriage Following It (Third Person)
Trailing mesh demo
Under Water Demo
Velocity test on soccer balls
Virtual Joystick GUI
Virtual Tour Booth
VR Rythym Game
Watch out for swords game
Water Refraction with RTT
Wave Racer
WebXR Catching Game
WebXR Physics playground
WebXR Tennis game
XR Goal Keeper Trainer
XR Throw Lab
Yellow sphere volumetric light mini-game
Yoshi Falling Balls

Noteworthy examples of community-contributed content on the Babylon.js playground.

Demos

ActionBuilder

Turn the lights on/off using flip switches. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ActionBuilder))

Actions

A torus that goes around in a circle and changes shape when it hovers over another shape. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Actions))

Amp360Video

Explore a video in 360°. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Amp360Video))

AssetsManager

A human skull. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/AssetsManager))

AudioAnalyser

Babylon isn't just graphics; it's a full game engine. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/AudioAnalyser))

Bones

A walking soldier + animated bunnies. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Bones))

Boom

Make things explode with a touch. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Boom))

Bump

Render a ball using bump mapping. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Bump))

CellShading

Use cell-shading to reproduce a cartoon-like effect. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/CellShading))

Charting

3D charts. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Charting))

ChibiRex

An animated baby T-Rex. What more do you need? ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ChibiRex))

Dancers

Animated 3D dancers. _warning: takes a long time to load._ ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Dancers))

Dancing CSG

Constructive Solid Geometry using lights and a sparkly texture. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Dancing%20CSG))

Decals

Touch the cat to splatter it with black ink. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Decals))

DiStraction

A JavaScript driving game demo. Works with a DS3. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Distraction))

DragNDrop

Drag and rearrange different shapes. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/DragNDrop))

Espilit

Explore an entire (barebones) house. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Espilit))

ExtrudePolygon

Destroy your own house. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/ExtrudePolygon))

Facets

A fountain of countless balls falling onto a complex shape, showcasing physics. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Facets))

Flat 2009

Explore an extremely detailed apartment, including a fishtank and bathroom. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Flat2009))

FlightHelmet

A realistic aviator's helmet. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/FlightHelmet))

Fur

A disturbingly furred bunny. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Fur))

GLTF

A GLTF Alien model featuring facial animations. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GLTF))

GUI

An interactive 3D UI. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GUI))

GlowLayer

Make a neon pipe glow like plasma. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GlowLayer))

GlowingEspilit

Espilit but with glowing effects. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/GlowingEspilit))

Heightmap

Generate terrain using a heightmap. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Heightmap))

HillValley

Explore a town isolated from the outside world, like in _The Twilight Zone._ ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/HillValley))

HillValleyVR

HillValley but creepier in VR. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/HillValleyVR))

Ink

Quick Demo of using Babylon.js to simulate inking. ([source](https://github.com/sebavan/BabylonjsInkSample))

InstancedBones

A group of soldiers marching in sync. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/InstancedBones))

Instances2

A complex, moving space engine. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Instances2))

LookAt

Stare at a colored ball moving around in a box of shapes. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/LookAt))

Mansion

Explore a haunted mansion. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Mansion))

MansionVR

Explore a haunted mansion in virtual reality. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/MansionVR))

MotionBlur

Blur things like if you were moving like The Flash. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/MotionBlur))

PBRGlossy

Physically based rendering of a battle-damaged sci-fi helmet. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PBRGlossy))

PBRGlossyBloom

Similar to PBRGlossy, but with an extra bloom filter. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PBRGlossyBloom))

PPBloom

Simple post-processing. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PPBloom))

PPConvolution

A more advanced post-processing demo. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/PPConvolution))

Particles

Colorful particles erupting. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Particles))

Physics

Spheres and blocks with gravity added. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Physics))

Polygon

It's a bird, but how did it get so flat? ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Polygon))

Procedural

Don't hard-code content; generate it procedurally. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Procedural))

Retail

Explore a small store (no stealing). ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Retail))

SPS

Simulate asteroids around a planet using a solid particle system. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SPS))

SPSCollisions

Solid particles as confetti being raining down on a ball. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SPSCollisions))

SpaceDeK

Pretty darn close to a space-shooter. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SpaceDeK))

Sponza

The most famous Babylon.js demo. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Sponza))

SponzaDynamicShadows

A simpler version of Sponza, but with dynamic lights. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/SponzaDynamicShadows))

TheCar

A futuristic car parked all by itself in a garage. Too bad there's no key. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/TheCar))

Train

An incredibly realistic train. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Train))

Tunnel

Travel inside an endless rust-filled tunnel. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Tunnel))

V8

A complex, moving replica of a V8 engine. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/V8))

Video Processing Sample

Quick Demo for setting up a Babylon.js real-time video processing using a webcam. ([source](https://github.com/sebavan/BabylonjsVideoProcessingSample))

WCafe

Windows Cafe is a great place to unwind and have a relaxing look around. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/WCafe))

Yeti

A non-threatening Yeti, complete with snow. ([source](https://github.com/BabylonJS/Website/tree/master/build/Demos/Yeti))

Official Babylon.js demos that really showcase what it is capable of.

Scenes

Minority Race

A racing game made in 2016 for a film school. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/minority-race))

Robot Presentation

A robot gives a timed presentation, with an interactive slider to control animation status. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/Robot))

World Monger

Become a God and shape the world around you. ([source](https://github.com/BabylonJS/Website/tree/master/build/Scenes/WorldMonger))

Extra demonstrations of Babylon.js

Games

Accessible Breakout

Breakout game fully accessible for people who are blind or visually impaired. ([demo]())

Alien Cargo

A WebGL 3D game inspired by the classic puzzle game Sokoban. ([demo](https://vudugun.github.io/AlienCargo/))

Attack of the Killer Bunnies

Where bunnies go to die. ([demo](https://ericbroberic.itch.io/attack-of-the-killer-bunnies))

Barkanoid

Arkanoid / Breakout clone with cinematic opening. ([demo](https://pigmin.github.io/Breakout/))

Block

A block puzzle game. ([demo](http://pixelcodr.com/games/block/game.html))

Cosmos Journeyer

Cosmos Journeyer is a space exploration game running directly in the browser! Take your spaceship and witness the beauty of this virtually infinite universe. ([demo](https://cosmosjourneyer.com/))

Cube Endless Runner

Cube Endless Runner is a 3D game built on top of WebGL and HTML5 technologies. ([demo](https://babylonjs-archive.github.io/endless-runner-3d/))

Defend

Procedural Cross-Platform 3D Tower Defense Web Game with Physics and AI and Procedural Sound. ([demo](https://xtreemze.github.io/defend/))

F18 Fighter Simulation

Simulation driving of F18 Fighter. ([demo](https://renjianfeng.github.io/F18FlightSimulator-ammojs/dist/index.html))

Hide and Seek Demo

Multiplayer Hide-and-Seek made with BabylonJS and Colyseus. ([demo](https://docs.colyseus.io/colyseus/demo/babylonjs-editor/hide-and-seek/))

Light Speed Ready!

A spaceship game of gathering resources and leveling your ship. ([demo](https://www.kraem.com/Light-Speed-Ready/game.html))

NeoTrap

Music-based game. ([demo](https://omarxo.itch.io/neotrap))

Planet Builder

Spherical Voxel Engine demo with a robot hand. ([demo](https://svenfrankson.github.io/PlanetBuilder2022/index.html))

Raucous Running and Rampaging Robot Racer Rally (R6)

A fast-paced many-explosion robot racer game. ([demo](https://r6redux.herokuapp.com/))

Simple 3D FPS

A simple FPS game following Clean Code principles. ([demo](https://babylonjs-archive.github.io/simple-3d-fps/))

Space Invaders

Space Invaders in your browser with 3D WebGL. ([demo](https://spaceinvaders.viperfish.com.au/))

Space Pirates

Shoot down pirates in space. ([demo](https://spacepirates.babylonjs.com/))

Space Truckers

A game of getting stuff from Point A to Point B... IN SPAAAACCE! ([demo](https://space-truckers.com/))

Summer's Festival

Source code for the game tutorial written by capucat. ([demo](https://capucat.github.io/summers-festival/))

Theasis

FPS game. ([demo](https://thanosrestas.github.io/Theasis/dist/index.html))

VoxelSrv

Voxel browser game inspired by Minecraft. ([demo](http://voxelsrv-master.pb4.eu/))

Open source games built with Babylon.js

Projects

3D Creator

A prototype that shows how students (grades 7-12) can use block-based programming to create immersive 3D scenes. ([demo](https://simonguest.github.io/3dcreator/))

3D Tetris

3D Tetris using the Babylon.js engine. ([demo](https://babylonjs-archive.github.io/3d-tetris/))

BABYDOOM

Basic DOOM clone. ([demo](https://arc0re.github.io/))

babylon-accessibility-example

Example of how to add accessibility to 3D models. ([demo](https://symbitic.github.io/babylon-accessibility-example/))

babylon-demo

Babylon.js demo for academic purposes. ([demo](https://svenfrankson.github.io/BabylonDemoWeb/index.html))

BabylonFpsDemo

A first-person shooter with Babylon.js ([demo](https://renjianfeng.github.io/BabylonFpsDemo/example/index.html))

BabylonJS-CharacterController

A CharacterController for Babylon.js ([demo](https://ssatguru.github.io/BabylonJS-CharacterController-Samples/demo/))

BabylonJS-Doom-Clone

Doom-style game crafted with love. ([demo](https://babylonjs-archive.github.io/doom-clone/))

BabylonJSFirstSteps

You will find here my first steps on Babylon.js ([demo](http://labs.topheman.com/babylonjs/cone-example.html))

Babylon.js "magic" piano portal

An augmented-reality WebXR animation of Chopin's "Winter Wind" Étude to hang on your wall! Works on flat-screen, too. ([demo](https://demos.babylonjs.com/piano-portal/))

Babylon MCP Server

A Model Context Protocol (MCP) server that provides AI agents with access to Babylon.js documentation, API references, and source code through semantic search.

BabylonJS Typescript Logic Examples

A collection of small projects that show possible ways of handling game logic in a Babylon.js game.

babylonjs-typescript-webpack-starter

A starter template for those who want to use the famous JavaScript 3D game engine Babylon.js with TypeScript and Webpack.

babylonjs-webpack-es6

Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.

babylonjs-webxr-template

Babylon.js + TypeScript WebXR template project. ([demo](https://yuiseki.github.io/babylonjs-webxr-template/))

babylon-mtoon-material

Unity MToon Shader WebGL porting to Babylon.js. ([demo](https://virtual-cast.github.io/babylon-mtoon-material/))

Babylon PostEffect Designer

Full control of post effects adjustments in Babylon.js. Supports real-time post-effect adjustments, mesh import, and post-effect data sharing. ([demo](https://harveylijh.github.io/Babylon_PostEffect_Designer_JL/))

babylon_ragdoll_robi

Babylon.js ragdoll robot. ([demo](https://ragdoll-robi.web.app/))

babylon-steering

Steering behaviors library for moving entities in the x/z plane.

Bomberman 3D

Experimental game dev with Babylon.js and Angular 5. ([demo](https://adisoftbn.github.io/Bomberman3D/))

cannon-es-debugger-babylonjs

This is a debugger for use with cannon-es. ([demo](https://neu5.github.io/cannon-es-debugger-babylonjs/))

Christmas runner

A Babylon.js game made for Christmas. ([demo](http://pixelcodr.com/games/christmasRunner/))

Divine Voxel Engine

A truly multi-threaded JavaScript voxel game engine written in TypeScript.

ecsy-babylon

Experimental Babylon.js implementation of ECSY.

Epic Guide

A FPS game about going for a walk. ([demo](http://pixelcodr.com/games/babylonjs-fps/))

ergoudan

Havok physics character controller demo. ([demo](https://armomu.github.io/ergoudan/#/))

facecap

Mediapipe face capture. ([demo](https://imerso.github.io/babylon.js/facecap/))

fps-babylon-js

Online Multiplayer First Person Shooter with Babylon.js & SocketIO. ([demo](https://babylon-fps-online.herokuapp.com/))

glTF_Physics_Babylon

Demonstrates filters, joints, and complex assets like a water wheel. ([demo](https://eoineoineoin.github.io/glTF_Physics_Babylon/packages/demo/dist/#sceneIndex=6))

HTML5 FPS

Demo of an HTML5 first-person rig built on Babylon.js and React. ([demo](https://fps.csarko.sh/))

Immersa

Open Source Web-based 3D Presentation Tool. ([video](https://www.youtube.com/watch?v=1yjtpf59jv0))

Kicker

A soccer ball game made for Babylon.js February Challenge. ([demo](http://pixelcodr.com/games/kicker/))

KZ Climbing

A 3D platformer browser game prototype similar to "KZ" maps in Counter Strike. ([demo](https://kzclimbing.netlify.app/client/public/))

Molvwr

WebGL molecule viewer. ([demo](https://gleborgne.github.io/molvwr/))

multiplayer-babylon-js-game

Multiplayer game with server and client-side physics engine synchronization. ([demo](http://185.82.21.82:8700/))

Multiplayer FPS-Game

A Multiplayer FPS. ([demo](http://185.82.21.82/FPS-Game/public/))

nengi + Babylon 3D shooter template

A template game for multiplayer 3D shooters made in Babylon.js + nengi.js with client-side prediction and lag compensation.

OceanDemo

Ocean demo in WebGPU. ([demo](https://popov72.github.io/OceanDemo/dist/index.html))

Oculus Quest Remote Desktop

Remote desktop for Oculus Quest. ([demo](https://shinyoshiaki.github.io/oculus-quest-remote-desktop/build/))

Playlist Browser XR

Browse Spotify playlists in Virtual Reality. ([demo](https://www.playlistbrowserxr.xyz/))

Pokeball Workshop

Interactive models from Game Freak's classic series. ([demo](https://side_project.gitlab.io/pokeball-workshop/))

react-babylonjs

React for Babylon.js ([demo](https://brianzinn.github.io/react-babylonjs/))

react-babylon-spring

Build spring-physics based 3D animation with the power of react-babylonjs and react-spring. ([demo](https://hooke.life/react-babylon-spring/))

Reactylon

The React framework for XR. ([demo](https://www.reactylon.com/docs))

Roblox meets film noir

A 3D platform game demo using Babylon.js and React. ([demo](https://tomwhall.github.io/babylon-js-platformer/))

Space Jam: A New Legacy BabylonJS Mixed Reality Experience

This repository pairs with the Babylon.js Mixed Reality module that is part of the Microsoft Learn learning path inspired by the _Space Jam: A New Legacy_ film.

Starship Flight Simulator

Star Wars Arcade Tribute. ([demo](https://ravendano014.github.io/starship/))

Swarm

A Babylon.js scene made for the screensaver jam. ([demo](https://github.com/Temechon/screensaver))

t5c

The 5th Continent - an open-source multiplayer 3D RPG. ([demo](https://t5c.onrender.com/))

TanksBattle_WebGL_Using_Babylonjs

3D Tanks Battle WebGL game. ([video](https://www.youtube.com/watch?v=HJrAUqTd1oU))

Tomb Raider Nostalgia

View levels and play cut scenes for old Tomb Raider games 1/2/3/4. ([demo](https://popov72.github.io/TRN2/))

VR Office Throwing Game

A VR throwing game. ([demo](https://office.wilcoschoneveld.com/))

Vue-BabylonJS

A ready-to-go 3D environment for Vue.js using Babylon.js ([demo](https://vuebabylonjs.com/))

webxr-depth-testbed-babylon

Testbed for WebXR Depth Feature. ([demo](https://drumath2237.github.io/webxr-depth-testbed-babylon/))

WebXR Measuring Tape

:zap: An Augmented Reality real-world length-measuring web app using the WebXR HitTarget feature. ([demo](https://narendra-kamath.github.io/webxr-measuring-tape/))

yuka-babylonjs-examples

Examples of using Yuka for Game AI. ([demo](https://yuka.babylonpress.org/))

Open source projects using Babylon.js

Examples

Roller coaster

[JS](https://jerome.bousquie.fr/BJS/demos/rollercoaster.js)

Star Fighter

[JS](https://github.com/jbousquie/OfficeGames/blob/master/StarFighter/StarFighter.js)

Blowing Wall

[JS](https://jerome.bousquie.fr/BJS/demos/blow.js)

Trailing Particles

[JS](https://jerome.bousquie.fr/BJS/demos/trailingParticles.js)

SPS AssemblyScript Demo

[JS](https://jerome.bousquie.fr/BJS/test/SPSWasm/spsWasm.js)/[AS](https://jerome.bousquie.fr/BJS/test/SPSWasm/index.ts)

Yuka Corridor Algorithm

[source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/graph/corridor)

Yuka First-Person Shooter

[source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/playground/shooter)

Yuka Hide And Seek Shooter

[source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/playground/hideAndSeek)

Yuka Navigation Mesh

[source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/navigation/navmesh)

Yuka Navmesh Performance

[source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/navigation/navmeshPerformance)

Yuka Savegames

[source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/misc/savegame)

Yuka Tic-Tac-Toe

[source](https://github.com/eldinor/yuka-babylonjs-examples/tree/main/examples/js/graph/tictactoe)

Demos of Babylon.js on the web.

Links

80 Level interview

Core developer Jason Carter elaborated on the tools and features available for developers.

Accessibility Scene Tree for Screen Readers

How to add screen reader support to 3D objects.

Babylon JS Day 10: Terrarium

Final in a series of lessons that explains how to use `AssetsManager`.

Babylon JS Day 19: Golf Club

Shows how to leverage `AssetsManager` to load a custom model as a VR controller.

Babylon Native in a Headless Environment

A guide to some of the internals of the new Babylon Native engine.

Babylon on Quest

Tips on how to develop WebXR games using a Quest headset.

Building the Web-Based 3d Digital Experience for the Mayflower Autonomous Ship

A behind-the-scenes look at a production-quality Babylon.js project.

Canvas Accessibility and GUI Animations with Babylon.js

The Babylon.js team introduces two interesting new features in Babylon.js 5: GUI Animations and the Accessibility Twin Renderer.

Challenges of a web VR throwing game - DEV Community

Developer Wilco Schoneveld shares his experiences developing a VR game using a Quest 2, including the source code.

Figma to BabylonJS

Figma plugin that allows you to export Figma designs to Babylon.js GUI .json files.

Frame at Microsoft Build: Speaking the World Into Existence

FrameVR explains their web-based metaverse platform they demoed at Microsoft Build.

Getting cross-platform rendering with Babylon Native and GLFW

A guide to the low-level rendering architecture using in Babylon Native.

How to Setup Babylon + Next.js Production Build Optimized for SEO & Speed

3Designer explains how to use Next.js to improve any Babylon.js project with faster loading and search engine visibility.

How we published a new Babylon.js recipe book Vol. 1

CrossRoad explains their road to creating the first book for the Japanese Babylon.js community. ([playground](https://scrapbox.io/babylonjs/Playground))

Integrating BabylonJS 3D Engine into an Angular Business Application

Gives some great tips about performance optimization.

Journey Beyond The Docs

Introduction by the Babylon.js team to the officially-endorsed book.

Mesh shattering with baked physics

Besides explaining how to use precompute physics for mesh shattering, this official blog post from the Babylon.js team shows how to integrate it with Node Material Editor.

MR and the Web with Babylon.js 5.0

Microsoft Learn session introducing Babylon.js 5.0 and the new Babylon Native. ([recording](https://www.youtube.com/watch?v=cMrIvPrkB0Y))

Optimizing a Large-Scale Babylon.js Scene

Gives tips on how to render a large number of meshes and vertices without impacting performance.

Using WebXR With Babylon.js — Smashing Magazine

Provides a comprehensive introduction to WebXR and how to use it to develop immersive experiences.

Yuka + Babylon.js Examples - Game AI Examples with Babylon.js

A first-rate collection of Babylon.js demos, each using Yuka for AI.

Information by developers, for developers.

Forum

Demo Ammo Physics Scene

Explains the Mustang Demo developed with the Babylon.js Unity Exporter.

Observablehq.com + BabylonJS StarterKit

Explains how to use Babylon.js on ObservableHQ, the JavaScript equivalent Jupyter Notebooks.

Yuka Game AI + Babylon.js Examples

A complete list of all the Yuka Babylon.js links.

Valuable and informative links from the Babylon.js forum.